Inside the Halo AI
Posted on November 17, 2004 @ 23:42 in Games
Very interesting interview with the lead AI developer for Halo and Halo 2:
The game industry is fast approaching this point where we are building characters who are really lifelike in their specific modes of operation, but when you take them out of those modes of operation, they really start to fall apart. The challenge with AI in games right now is, 'What are the boundaries of AI? How do we hide those boundaries from the player? And how do we go beyond them?' That is what artificial intelligence is all about. It's about tricking the player into believing that there is something intelligent there.
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