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Games Research

Digiplay
http://www.digiplay.org.uk/

The Digiplay Initiative a broad-ranging project looking at computer games, gamers and the gaming industry. It is made up of researchers from the ESRC Centre for Research on Innovation and Competition (CRIC) at the University of Manchester and The Department of Psychology of Psychology at the University of Central Lancashire (UCLAN) in the UK. This site offers information on us and our research. As the site develops we hope to make is a useful resource for everyone interested in computer and console gaming.

ELSPA
http://www.elspa.com/

European Leisure Software Publishers Association

Game Culture
http://www.game-culture.com/index.html

The Game Culture website has been developed as a central information resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon.

Game Research
http://www.game-research.com/

This site attempts to bring together the art, science and business of computer games. We do not focus on technical issues of gaming as this is done elsewhere. Neither do we review computer games since a number of sites already do this. Instead this site gives an overview of research, news and development in the computer games area. For the casual browser the site is kept short and simple with a short opening for each topic and a list of recommended articles and links. However you can always dig into the full collection of resources.

Games, Gamers and Gaming Culture
http://www.knowledge.hut.fi/projects/games/gamelinks.html

Thoughts and studies on the computer and video game phenomenon.

Halcyon Days
http://www.dadgum.com/halcyon/

Halcyon Days: Interviews with Classic Computer and Video Game Programmers was released as a commercial product in March 1997. At the time it was one of the first retrogaming projects to focus on lost history rather than game collecting, and certainly the first entirely devoted to the game authors themselves. Now a good number of the interviewees have their own web sites, but none of them did when I started contacting them in 1995. And it was an early experiment in digital publishing: though the book used html for formatting, it was shipped to readers on a 3 1/2" diskette for a price of $20. In 1997 this seemed odd and gutsy, but the little collection of interviews found an audience and sold a good many of copies for the next five years. It was twice written up in Wired News, and was quoted or mentioned in The Dallas Morning News, The Austin Chronicle, and other major newspapers. It was paired with Susan Lammers's wonderful Programmers at Work on a disc in the Dr. Dobb's CD-ROM library.

IDSA
http://www.idsa.com/

Interactive Digital Software Association

Imaginary Realities
http://imaginaryrealities.imaginary.com/index.html

Welcome to Imaginary Realities, where the world is never quite as you expected. Cracked mud Imaginary Realities is a new mud magazine designed for the general mudding populace. It is not designed to be an academic magazine, but more a look at muds from the creators' and players' view. (Note: Defunct since 2001, but archives still online.)

Journal of Game Studies
http://www.gamestudies.org/

Game Studies is a crossdisciplinary journal dedicated to games research, web-published 3-4 times a year at www.gamestudies.org. Our primary focus is aesthetic, cultural and communicative aspects of computer games. Our mission - To explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming.

Ludology.org
http://www.ludology.org/

Ludology is a new discipline that studies games in general and computer games in particular. Here you will get news, opinions, upcoming conferences and links to articles. My name is Gonzalo Frasca and for the last seven years I have been researching on the potential of videogames as a medium. I currently work as a game designer at the Cartoon Network. Many of ludology.org's news are contributed by readers, so feel free to drop me a line. (Gonzalo Frasca's excellent blog on games, gaming and the industry.)

The Norrathian Scrolls by Nicholas Yee
http://www.nickyee.com/eqt/report.html

This is an online presentation of a study of EverQuest. Both quantitative and qualitative data were collected on a diverse range of topics.

Wired Gaming Archive
http://www.wired.com/wired/archive/gaming/

Wired's online archive of game related articles from Wired Magazine.

Wired News Games Archive
http://www.wired.com/news/games/

Games, a month-by-month Wired News collection.

Wired Virtual Communities Archive
http://www.wired.com/wired/archive/virtual_communities/

Wired's online archive of virtual communities related articles from Wired Magazine.

Womengamers.com
http://www.womengamers.com/

While it was certainly true in the past that many more males played computer games than females, the gap has been closing for some time now. Currently, there is only a 7%-15% margin between the number of males who play games versus the number of females. WomenGamers.Com provides high quality, unique content and a strong focus to our core audience.

 

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