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Online Articles

Allen, Christina (1996) "What's wrong with the "Golden Rule"? Conundrums of conducting ethical research in cyberspace." In: The Information Society, V12, N2, pp. 175-187. Online: [txt]

Antunes, Sandy (1995) "Leaping Into Cross-Gender Role-Play." In: Interactive Fantasy, Issue 3, pp. 62-67. Online: [html]

Aoki, Kumiko (1994) Virtual Communities in Japan. Online: [txt]

Arnold, Jill and Hugh Miller (1999) Gender and Web Home Pages. Online: [html]

Arnold, Jill and Hugh Miller (2000) Same Old Gender Plot? Women Academics' Identities on the Web. Online: [html]

Aycock, Alan (1993) "Virtual Play: Baudrillard Online" In: The Electronic Journal of Virtual Culture, Vol. 1 No. 7 Online: [html]

Bailey, Cameron (1995) "Virtual Skin. Articulating Race in Cyberspace." In: Moser, Mary Anne & Douglas MacLeod (eds.) Immersed in Technology. Art and Virtual Environments. Cambridge, MA: The MIT Press. Online: [html]

Baker, Andrea (1998) "Cyberspace Couples Finding Romance Online Then Meeting for the First Time in Real Life." In: CMC Magazine, Vol. 5, nr. 7. Online: [html]

Balcom, David (1994) Body Language: Text and Gender Online. Online: [html]

Bartle, Richard (n.d.) Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. Online: [html]

Bartle, Richard (1990) Interactive Multi-User Computer Games Online: [txt]

Bartle, Richard (1990) Early MUD History. Online: [html]

Bechar-Israeli, Haya (1995) "From Bonehead to cLoNehEAd. Nicknames, Play, and Identity on Internet Relay Chat." In: The Journal of Computer-Mediated Communication, Vol. 1, nr. 2. Online: [html]

Beeman, William O. (1996) "What are you? Male, Merm, Herm, Ferm or Female?" In: Baltimore Morning Sun, March 17, 1996, Edition: F, Section: Perspective Page: 1F. Online: [html]

Benedikt, Claire L. (1995) Tinysex is Safe Sex. Online: [html]

Bennet, Caroline M. (1998) Men Online. Discussing Lived Experiences on the Internet. Online: [html]

Bennet, Lynne and John Palmer (1997) Experiencing Computer Mediated Communication on the Internet - Does Gender Still Equal Difference? Online: [html]

Biocca, Frank (1997) "The Cyborg's Dilemma. Progressive Embodiment in Virtual Environments." In: The Journal of Computer-Mediated Communication, Vol. 3, nr. 2. Online: [html]

Braidotti, Rosi (1996) Cyberfeminism with a difference. Online: [html]

Brand, Stewart (1972) "Spacewar. Fanatic Life and Symbolic Death Among the Computer Bums." In: Rolling Stone, December 7, 1972. Online: [html]

Brown, Janelle (2000) "What Happened to the Women's Web? They Promised a Revolution, but All We Got Was Horoscopes, Diet Tips and Parenting Advice." In: Salon.com, 25-8-2000. Online: [html]

Bruckman, Amy S. (1992) Identity Workshop. Emergent Social and Psychological Phenomena in Text-Based Virtual Reality. Online: [PostScript | rtf]

Bruckman, Amy S. (1993) "Gender Swapping on the Internet." In: Ludlow, Peter (ed.) (1996) High Noon on the Electronic Frontier. Conceptual Issues in Cyberspace. Cambridge, Massachusetts: The MIT Press. Pp. 317-326. Online: [txt]

Bruckman, Amy S. (1994) Programming for Fun: MUDs as a Context for Collaborative Learning. Online: [rtf | txt]

Bruckman, Amy S. (1994) MOOSE Crossing: Creating a Learning Culture. Online: [txt]

Bruckman, Amy S. (1996) Finding One's Own in Cyberspace. Online: [html]

Bruckman, Amy S. (1996) "Democracy" in Cyberspace: Lessons from a Failed Political Experiment. Online: [html]

Bruckman, Amy S. (1996) Cyberspace is not Disneyland: The Role of the Artist in a Networked World. Online: [html]

Bruckman, Amy S. (1997) MOOSE Crossing: Construction, Community and Learning in a Networked Virtual World for Kids. Online: [html | pdf]

Bruckman, Amy S. and Mitchel Resnick (1993) Virtual Professional Community: Results from the MediaMOO Project. Online: [txt]

Bruckman, Amy S. and Mitchel Resnick (1995) The MediaMOO Project. Constructionism and Professional Community. Online: [html]

Bush, Vannevar (1945) As We May Think. Online: [html]

Bölter, Kathrin (1998) Kommunikation und Rollenverhalten in Virtuellen Realitäten anhand des MUDs Xyllomer. Online: [html]

Bühler-Ilieva, Evelina (1997) Can anyone tell me how to /join#real.life?" Zur Identitätskonstruktion im Cyberspace. Online: [html]

Carlstrom, Eva-Lise (1992) Better Living Through Language. The Communicative Implications of a Text-Only Virtual Environment, or, Welcome to LambdaMOO! Online: [txt]

Chandler, Daniel (1998) Personal Home Pages and the Construction of Identities on the Web. Online: [html]

Chen, Amy S. (1998) MUDs as social communities. Online: [html]

Chenault, Brittney G. (1998) "Developing Personal and Emotional Relationships Via Computer-Mediated Communication." In: CMC Magazine, Vol. 5, nr. 5. Online: [html]

Cherny, Lynn (1994) Gender Differences in Text-Based Virtual Reality. Online: [html]

Cherny, Lynn (1995) "Objectifying" the Body in the Discourse of an Object-Oriented MUD. Online: [txt]

Cherny, Lynn (1995) The Modal Complexity of Speech Events in a Social MUD. Online: [txt]

Cherny, Lynn (1995) The MUD Register: Conversational Modes of Action in a Text-Based Virtual Reality. Online: [PostScript (850 KB)]

Cherny, Lynn (1995) Situated Behaviour of MUD Back Channels. Online: [PostScript]

Chua, Keng (1995) Gender and the Web. Online: [html]

Cicognani, Anna (1996) On the Linguistic Nature of Cyberspace and Virtual Communities. Online: [pdf]

Ciskowski, David and Claire Benedikt (1995) Don't be a TinyJerk! Online: [html]

Clodius, Jen (1994) Concepts of Space and Place in a Virtual Community. Online: [txt]

Cobb, Nathan (1992) Cyberpunk: Terminal Chic. Online: [txt]

Coyle, Karen (1996) How Hard Can it Be? Online: [html]

Curtis, Pavel (1992) Mudding: Social Phenomena in Text-Based Virtual Realities. Online: [txt]

Curtis, Pavel and David A. Nichols (1993) MUDs Grow Up: Social Virtual Reality in the Real World. Online: [txt]

Danet, Brenda (1996) Text As Mask: Gender and Identity on the Internet. Online: [html]

Danet, Brenda and Lucia Ruedenberg-Wright and Yehudit Rosenbaum-Tamari (1997) "'Hmmm ... Where's That Smoke Coming From?' Writing, Play and Performance on Internet Relay Chat." In: Journal of Computer-Mediated Communication, Vol. 2, nr. 4. Online: [html]

Davis, Erik (1994) It's a Mud, Mud, Mud, Mud World. Exploring Online Reality. Online: [html]

Dibbell, Julian (1993) A Rape in Cyberspace or How an Evil Clown, a Haitian Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a Database Into a Society. Online: [txt]

Dibbell, Julian (1996) My Dinner With Catharine MacKinnon And Other Hazards of Theorizing Virtual Rape. Online: [html]

DiMaggio, Paul and Eszter Hargittai and W. Russell Neuman and John P. Robinson (2001) "Social Implications of the Internet." In: Annual Review of Sociology, Vol. 27, pp. 307-336. Online: [pdf]

Donath, Judith S. (n.d.) Body language without the body: situating social cues in the virtual world. Online: [html]

Donath, Judith S. (n.d.) Identity and Deception in the Virtual Community. Online: [html]

Erickson, Thomas (1996) The World Wide Web as Social Hypertext. Online: [html]

Erickson, Thomas (1999) Making Sense of Computer-Mediated Communication (CMC). Conversations as Genres, CMC Systems as Genre Ecologies. Online: [html]

Evans, Karen (1998) Populating the Digital City - Communities in Cyberspace. Online: [html]

Farmer, F. Randall (1989) Cyberspace: Getting There From Here. Online: [txt]

Farmer, F. Randall and Chip Morningstar and Douglas Crockford (1992) "From Habitat to Global Cyberspace." In: Benedikt, Michael (ed.) (1992) Cyberspace. First Steps. Cambridge: MIT Press. Online: [txt]

Fernback, Jan and Brad Thompson (1995) Virtual Communities: Abort, Retry, Failure? Online: [html]

Ferris, Sharmila Pixy (1996) "Women On-line. Cultural and Relational Aspects of Women's Communication in On-line Discussion Groups." In: Interpersonal Computing and Technology, Vol. 4, No. 3-4, pp. 29-40. Online: [txt]

Fisher, Jeffrey (1996) Feminist Cybermaterialism: Gender and the Body in Cyberspace. Online: [html]

Fornäs, Johan (1998) Digital Borderlands: Identity and Interactivity in Culture, Media and Communications. Online: [html]

Fraiberg, Allison (n.d.) Electronic Fans, Interpretive Flames: Performative Sexualities and the Internet. Online: [html]

Frasca, Gonzalo (2001) Videogames of the Oppressed: videogames as a means of critical thinking and debate. Online: [html | pdf]

Garnar, Andrew (n.d.) Technologies of the Self in the Age of Modern Reproduction. Online: [html]

Germundson, Noel (1994) The Social and Educational Aspects of MUD's. Online: [txt]

Gilbert, Pamela (1999) "On Space, Sex and Stalkers." In: Women and Performance, Issue 17. Online: [html]

Groot, Irene de (n.d.) Het verhulde geslacht. Over de (on)mogelijkheid om geslachtsloos te communiceren op internet. Online: [html]

Gurak, Laura J. (1995) "On "Bob," "Thomas," and Other New Friends. Gender in Cyberspace." In: CMC Magazine, Vol. 2, nr. 2. Online: [html]

Hague, James (2002) Halcyon Days. Interviews with Classic Computer and Video Game Programmers. Online: [html]

Hamman, Robin (1996) Cyborgasms. Cybersex Amongst Multiple-Selves and Cyborgs in the Narrow-Bandwidth Space of America Online Chat Rooms. Online: [html]

Haraway, Donna (1991) "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century." In: Haraway, Donna (1991) Simians, Cyborgs and Women: The Reinvention of Nature. New York: Routledge, pp.149-181. Online: [html]

Hardy, Henry Edward (1993) The History of the Net Online: [html]

Hardy, Henry Edward (1993) The Future of Text Based Virtual Reality. Online: [txt]

Hatt, Daniel F. (1998) Male/Female Language use in Computer Dyadic Interactions. Online: [html]

Have, Paul ten (2000) "hi, a/s/l please?": identification/categorization in computer-mediated communication. Online: [html]

Haynes, Cynthia (n.d.) pathos@play.prosthetic.emotion. Online: [html]

Heim, Michael (1992) "The Erotic Ontology of Cyberspace." In: Benedikt, Michael (ed.) (1992) Cyberspace. First Steps. Cambridge: MIT Press. Online: [html]

Herring, Susan (1993) "Gender and Democracy in Computer Mediated Communication." In: EJC/REC, Vol.3, No.2. Online: [txt]

Herring, Susan (1994) Gender Differences in Computer-Mediated Communication: Bringing Familiar Baggage to the New Frontier. Online: [txt]

Herring, Susan (1999) "The Rhetorical Dynamics of Gender Harassment Online." In: The Information Society, Vol.15, pp.151-167. Online: [pdf]

Hine, Christine (1998) Virtual Ethnography. Online: [html]

Hogsette, David S. (n.d.) Unstable Conditions: Dynamics of Dissent in Electronic Discursive Communities. Online: [html]

Hyman, Michael and Peter Hering and Meng Weng Wong and Marcia Bednarcyk and Essi Salminen and Gerald M. Philips (1994) "Romance and the Internet." In: The Arachnet Electronic Journal on Virtual Culture, Vol. 2, nr. 3. Online: [txt]

Ito, Mimi (n.d.) Cybernetic Fantasies. Extended Selfhood in a Virtual Community. Online: [txt]

Ito, Mizuko (1994) Cyborg Couplings In a Multi-User Dungeon. Online: [html]

Jacobson, David (1999) "Impression Formation in Cyberspace: Online Expectations and Offline Experiences in Text-based Virtual Communities." In: Journal of Computer-Mediated Communication, Vol. 5, nr. 1. Online: [html]

Jaffe, J. Michael and Young-Eum Lee and Lining Huang and Hayg Oshagan (1995) Gender, Pseudonyms, and CMC: Masking Identities and Baring Souls. Online: [html]

Jamison, P. K. (1994) Contradictory Spaces. Pleasure and the Seduction of the Cyborg Discourse. Online: [html]

Joyce, Michael (n.d.) MOO or mistakeness. Online: [html]

Jupiter , Project Team (n.d.) Not a Highway, but a Place. Joint Activity on the Net. Online: [html]

Juul, Jesper (2001) A Clash Between Game and Narrative. A thesis on computer games and interactive fiction. Online: [html | pdf]

Kaplan, Nancy and Eva Farrell (1994) "Weavers of Webs. A Portrait of Young Women on the Net." In: The Arachnet Electronic Journal on Virtual Culture, Vol. 2, nr. 3. Online: [txt]

Katsh, Ethan (1996) Out of Context: Dispute Resolution in Cyberspace. Online: [html]

Kelly, Kevin and Howard Rheingold (1993) The Dragon Ate My Homework. Online: [txt]

Kendall, Lori (1996) MUDder? I Hardly Know 'Er! Online: [html]

Kiesler, Sara and Robert Kraut and Tridas Mukhopadhyay and William Scherlis (1996) "HomeNet. A Field Trial of Residential Internet Services." In: Proceedings of the CHI '96 conference, pp. 284-291. Vancouver, B.C., Canada, April 13-18, 1996. New York: ACM. Online: [html]

Kling, Rob (1996) "Social Relationships in Electronic Forums. Hangouts, Salons, Workplaces and Communities." In: CMC Magazine, Vol. 3, nr. 7. Online: [html]

Kolko, Beth E. (n.d.) Building a World with Words: The Narrative Reality of Virtual Communities. Online: [html]

Kollock, Peter (1996) The Economies of Online Cooperation: Gifts and Public Goods in Cyberspace. Online: [html]

Kollock, Peter (1997) Design Principles for Online Communities. Online: [html]

Kollock, Peter and Marc Smith (1996) Managing the Virtual Commons: Cooperation and Conflict in Computer Communities. Online: [html]

Kraut, Robert and Michael Patterson and Vicki Lundmark and Sara Kiesler and Tridas Mukophadhyay and William Scherlis (1998) "Internet Paradox. A Social Technology that Reduces Social Involvement and Psychological Well-being?" In: American Psychologist, Vol. 53, No. 9. Online: [html]

Kraut, Robert and William Scherlis and Tridas Mukhopadhyay and Jane Manning and Sara Kiesler (1997) Homenet Overview: Recent Results from a Field Trial of Residential Internet Use. Online: [html]

LaPin, Gianna (1998) Pick a Gender and Get Back to Us. How Cyberspace Affects Who We Are. Online: [html]

LaPin, Gianna (1999) Shapeshifters: Why Women Must Adapt in the Computer World to Succeed. Online: [html]

Ladendorf, Martina (n.d.) Cybergrrls. Online: [html]

Ladendorf, Martina (2000) Pin-Ups and Grrls. The Pictures of Grrlzines. Online: [html]

Lang, Candace (n.d.) Body Language: The Resurrection of the Corpus in Text-Based VR. Online: [html]

Lawley, Elizabeth Lane (1992) Discourse and Distortion in Computer-Mediated Communication. Online: [html]

Lawley, Elizabeth Lane (1993) Computers and the Communication of Gender. Online: [html]

Lawley, Elizabeth Lane (1994) The Sociology of Culture in Computer-Mediated Communication: An Initial Exploration. Online: [html]

Lemke, Jay (1994) "Cultural Dynamics and Virtual Culture." In: Arachnet Electronic Journal on Virtual Culture, Vol. 2 No. 1 Online: [txt]

Lombard, Matthew and Theresa Ditton (1997) "At the Heart of It All. The Concept of Presence." In: The Journal of Computer-Mediated Communication, Vol. 3, nr. 2. Online: [html]

Ludlow, Peter (ed.) (1996) High Noon on the Electronic Frontier. Conceptual Issues in Cyberspace. Cambridge, Massachusetts: The MIT Press. Online: [html]

MacKinnon, Richard C. (1995) The Social Construction of Rape in Virtual Reality. Online: [txt]

MacKinnon, Richard C. (1997) "Virtual Rape." In: Journal of Computer Mediated Communication, Vol. 2 No. 4. Online: [html]

Manninen, Tony (2000) "Interaction in Networked Virtual Environments as Communicative Action. Social Theory and Multi-player Games." In: Proceedings of CRIWG2000 Workshop. Madeira, PT: IEEE Computer Society Press. Online: [pdf]

Manninen, Tony (2001) "Virtual Team Interactions in Networked Multimedia Games - Case: 'Counter-Strike' - Multi-player 3D Action Game." In: Proceedings of PRESENCE2001 Conference. Philadelphia, USA: Temple University. Online: [pdf]

Manninen, Tony (2001) "Rich Interaction in the Context of Networked Virtual Environments. Experiences Gained from the Multi-player Games Domain." In: Blanford A., Vanderdonckt J. and Gray P. (eds) (2001) Joint Proceedings of HCI 2001 and IHM 2001 Conference. Springer-Verlag. Online: [pdf]

Martin, Gérard (1996) "Gender and Computer Networking." In: CMC Magazine, Vol. 3, nr. 7. Online: [html]

Marvin, Lee-Ellen (n.d.) Spoof, Spam, Lurk and Lag. The Aesthetics of Text-Based Virtual Realities. Online: [txt]

Masterson, John (1994) Ethnography of a Virtual Society, or, How a Gangling, Wiry Half-elf Found a Way to Fit in. Online: [txt]

Masterson, John (1996) Nonverbal Communication in Text-Based Virtual Realities. Online: [html]

Maxwell, John W. (1996) House of Words. Designing Text and Community in MOO Environments. Online: [pdf]

Mazur, Tomasz (n.d.) Virtual Classroom and Virtual Identity: Sex and Gender in the Virtual Space. Online: [html]

Mazur, Tomasz (1994) Working Out the Cyberbody: Sex and Gender Constructions in Text-Based Virtual Space. Online: [html]

McElhearn, Kirk (1996) Writing Conversation: An Analysis of Speech Events in E-mail Mailing Lists. Online: [html]

McIlvenny, Paul (1999) Avatars R Us? Discourses of Community and Embodiment in Intercultural Cyberspace. Online: [html]

McKenna, Katelyn and Sangchul Lee (n.d.) A Love Affair with MUDs: Flow and Social Interaction in Multi-UserDungeons. Online: [html]

McRae, Shannon (1995) Coming Apart at the Seams: Sex, Text and the Virtual Body. Online: [html]

Meyer, Chuck (1997) Human Identity in the Age of Computers. Online: [html]

Miller, Hugh (1995) Presentation of Self in Electronic Life: Goffman on the Internet. Online: [html]

Miller, Hugh (1999) The Hypertext Home: images and metaphors of home on World Wide Web home pages. Online: [html]

Miller, Hugh and Russel Mather (1998) The Presentation of Self in WWW Home Pages. Online: [html]

Mitchell, Don (1995) From MUDs To Virtual Worlds. Online: [html]

Mnookin, Jennifer (n.d.) Bodies, Rest & Motion: Law and Identity in LambdaMOO. Online: [html]

Mnookin, Jennifer (1996) Virtual(ly) Law: The Emergence of Law in LambdaMOO. Online: [html]

Morahan-Martin, Janet (1998) Women and Girls Last: Females and the Internet. Online: [html]

Morrison, Scott (1996) Betwixt and Between. On the Design of Developmental Virtual Liminal Experiences. Online: [html]

Mowbray, Miranda (2000) "Neither Male nor Female. Other-Gendered Chat in Little Italy." In: M/C: A Journal of Media and Culture, Vol. 3, nr. 4. Online: [html]

Mulcahy, Jennifer K. (n.d.) Role Playing Characters and the Self. Online: [html]

Mulcahy, Jennifer K. (n.d.) Romance - Online. A Study of the Internet's Effect on Romance in America. Online: [html]

Mulvaney, Becky (1994) Gender Differences in Communication: An Intercultural Experience. Online: [txt]

NagaSiva, Thyagi Morgoth (1992) MUDs as a Psychological Model. Online: [txt]

Nakamura, Lisa (n.d.) Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet. Online: [html]

Napleton, Steve (1996) Johnny Mnemonic: Cyberspace and the Displacement of Digital Anxiety in Hollywood Cinema. Online: [html]

Norrish, Jamie (1998) MUDs: Perception. The Combination of Art and Science. Online: [html]

Nunes, Mark (1995) Baudrillard in Cyberspace: Internet, Virtuality, and Postmodernity. Online: [html]

O'Brien, Jodi (n.d.) "Changing the Subject." In: Women and Performance, Issue 17. Online: [html]

O'Brien, Jodi (1999) "Writing in the Body. Gender (Re)production in Online Interaction." In: Smith, Marc A. & Peter Kollock (eds.) (1999) Communities in Cyberspace. New York: Routledge. Online: [html]

Oughton, John (1993) Genderbending on the MUSH. Online: [txt]

Paccagnella, Luciano (1997) "Getting the Seats of Your Pants Dirty: Strategies for Ethnographic Research on Virtual Communities." In: Journal of Computer-Mediated Communication, Vol. 3, No. 1. Online: [html]

Pallez, Frédéric (n.d.) Ordeal of Abandonment. Absence and Simulation in the Techno-Age. Online: [html]

Parks, Malcolm R. & Kory Floyd (1995) "Making Friends in Cyberspace." In: The Journal of Computer-Mediated Communication, Vol. 1, nr. 4. Online: [html]

Patterson, Nancy (1995) Cyberfeminism. Online: [html]

Poblocki, Kacper (2002) "Becoming-state. The bio-cultural imperialism of Sid Meier's Civilization." In: Focaal - European Journal of Anthropology, no. 39, pp. 163-177. Online: [pdf]

Porush, David (n.d.) The Rise of Cyborg Culture, Or the Bomb was a Cyborg. Online: [html]

Poster, Mark (1995) "Postmodern Virtualities." In: Body and Society, Vol. 1, nr. 3–4, pp. 79–95. Online: [html]

Poster, Mark (1995) CyberDemocracy. Internet and the Public Sphere. Online: [html]

Rang, Lloyd W. (n.d.) The Bungled and the Botched: Cyborgs, Rape and Generative Anthropology. Online: [html]

Raybourn, Elaine M. (1997) "Computer Game Design: New Directions for Intercultural Simulation Game Designers." In: Developments of Business Simulation and Experiential Learning, Vol. 24. Online: [html]

Raybourn, Elaine M. (1998) The Quest for Power, Popularity, and Privilege in Cyberspace: Identity Construction in a Text-Based Multi-User Virtual Reality. Online: [html]

Reid, Elizabeth M. (1991) Electropolis: Communication and Community On Internet Relay Chat. Online: [html]

Reid, Elizabeth M. (1994) Cultural Formations in Text-Based Virtual Realities. Online: [html]

Rheingold, Howard (1993) The Virtual Community: Homesteading on the Electronic Frontier. Reading, MA: Addison-Wesley. Online: [html]

Roberts, Lynne D. and Leigh M. Smith and Clare Pollock (1996) Exploring Virtuality: Telepresence in Text-Based Virtual Environments. Online: [html]

Roberts, Lynne D. and Malcom R. Parks (1997) Making MOOsic": The Development of Personal Relationships On-line and a Comparison to their Off-line Counterparts. Online: [html]

Rodino, Michelle (1997) "Breaking out of Binaries: Reconceptualizing Gender and its Relationship to Language in Computer-Mediated Communication." In: Journal of Computer-Mediated Communication, Vol. 3, No. 3. Online: [html]

Rommes, Els (2001) Worlds Apart: Exclusion-processes in DDS. Online: [html]

Rommes, Els and Ellen van Oost and Nellie Oudshoorn (1999) "Gender in the design of the digital city of Amsterdam." In: Information, Communication & Society, 2(4):476-495. Online: [html]

Rosenberg, Michael S. (1992) Virtual Reality: Reflections of Life, Dreams, and Technology. An Ethnography of a Computer Society. Online: [txt]

Roush, Wade (1993) The Virtual STS Centre on MediaMOO: Issues and Challenges as Non-Technical Users Enter Social Virtual Spaces. Online: [html]

Rubick, Jade Forrest (1997) Group Communication and Formation on the Internet. Online: [html]

Rustema, Reinder (2001) The Rise and Fall of DDS. Evaluating the ambitions of Amsterdam’s Digital City. Online: [html]

Rutter, Jason (1999) Professional-Stranger@Ethno.org: Presence & Absence in Virtual Ethnography. Online: [pdf]

Rutter, Jason and Greg Smith (n.d.) Presenting the off-line self in an everyday, online environment. Online: [pdf]

Rutter, Jason and Greg Smith (1999) Ritual Aspects of CMC Sociability. Online: [pdf]

Ryan, John (1995) A Uses and Gratifications Study of the Internet Social Interaction Site LambdaMOO. Talking with 'Dinos.' (MA Dissertation Ball State University.) Online: [html]

Savicki, Victor and Merle Kelley and Dawn Lingenfelter (1996) "Gender Language Style and Group Composition in Internet Discussion Groups." In: The Journal of Computer-Mediated Communication, Vol. 2, nr. 3. Online: [html]

Schippers, Guido (1998) Afstudeerscriptie Guido Schippers. (MA thesis in Dutch about The Digital City (De Digitale Stad)) Online: [html]

Schmeiser, Lisa (1995) "Women on the Web." In: CMC Magazine, Vol. 2, nr. 3. Online: [html]

Sempsey, James (1995) The Psycho-Social Aspects Of Multi-User Dimensions In Cyberspace. A Review Of The Literature. Online: [html]

Senft, Theresa M. (n.d.) "Introduction: Performing the Digital Body. A Ghost Story." In: Women and Performance, Issue 17. Online: [html]

Serpentelli, Jill (n.d.) Online: [txt]

Shade, Leslie Regan (1993) Gender Issues in Computer Networking. Online: [txt]

Shade, Leslie Regan (1994) "Introductory Comments. EJVC Special Issue on Gender Issues in Computer Networking." In: The Arachnet Electronic Journal on Virtual Culture, Vol. 2, nr. 3. Online: [txt]

Silverman, Mitchell L. (1993) Virtual Reality Sex: a case study in gender construction and the ethics of technology. Online: [html]

Snell, Jason (1994) Turn on, Log in, Drop out. The Social World of the Internet. Online: [html]

Squire, Kurt (2001) Reframing the Cultural Space of Computer and Video Games Online: [html]

Sterling, Bruce (1993) "A Short History of the Internet." In: The Magazine of Fantasy and Science Fiction, February 1993. Online: [html]

Sternberg, Janet (1999) The Physical Features of Texts and their Cultural Implications. Online: [html]

Sternberg, Janet (1999) It's All in the Timing: Synchronous Versus Asynchronous Computer-Mediated Communication. Online: [html]

Stivale, Charles J. (n.d.) "This Funny Chemistry". Discourse in Text-based Virtual Reality. Online: [html]

Stivale, Charles J. (1996) 'help manners': Cyber-Democracy and its Vicissitudes. Online: [html]

Stolzoff, Norman C. and Eric Chuan-Fong Shih and Alladi Venkatesh (2000) The Home of the Future. An Ethnographic Study of New Information Technologies in the Home. Online: [pdf]

Stone, Sandy (n.d.) "Techno-Prosthetics and Exterior Presence: A Conversation With Sandy Stone." In: SPEED, Vol. 1.2. Online: [html]

Stone, Sandy (1992) "Will the Real Body Please Stand Up? Boundary Stories about Virtual Cultures." In: Benedikt, Michael (ed.) (1992) Cyberspace. First Steps. Cambridge: MIT Press. Online: [html]

Stone, Sandy (1993) What Vampires know: Transsubjection and Transgender in Cyberspace. Online: [txt]

Stone, Sandy (1993) Violation and Virtuality: Two cases of physical and psychological boundary transgression and their implications. Online: [txt]

Stone, Sandy (1993) Interview for Mondo 2000 (unpublished). Online: [txt]

Stone, Sandy (1994) The "Empire" strikes back: A Posttranssexual Manifesto. Online: [txt]

Stryker, Susan (1996) "Sex and Death among the Cyborgs - Wired Interview with Sandy Stone." In: Wired, Vol. 4, No. 5. Online: [html]

Suler, John (1996) Do Boys Just Wanna Have Fun? Male Gender-Switching in Cyberspace (and how to detect it). Online: [html]

Suler, John (1996) One of Us. Participant Observation Research at the Palace. Online: [html]

Sundén, Jenny (1998) Cybercultures. Online: [doc]

Sundén, Jenny (1998) Cyborgs, Networks and Textual Resistance: Writing Cyberfeminism(s) in the Net. Online: [doc]

Surkan, Kim (1995) The New Technology of Electronic Text: Hypertext and CMC in Virtual Environments. Online: [html]

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