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Books & Print Articles

Aarseth, Espen (1995) Cybertext. Perspectives on Ergodic Literature. Bergen: University of Bergen (prepublication).

Allen, Christina (1996) "What's wrong with the "Golden Rule"? Conundrums of conducting ethical research in cyberspace." In: The Information Society, V12, N2, pp. 175-187. Online: [txt]

Anandarajan, Murugan and Claire Simmers and Magid Igbaria (2000) "An Exploratory Investigation of the Antecedents and Impact of Internet Usage. An Individual Perspective." In: Behaviour and Information Technology, Vol. 19, nr. 1, pp. 69-85.

Augé, Marc (1992) Non-places. Introduction to an Anthropology of Supermodernity. London and New York: Verso, 1995.

Bailey, Cameron (1995) "Virtual Skin. Articulating Race in Cyberspace." In: Moser, Mary Anne & Douglas MacLeod (eds.) Immersed in Technology. Art and Virtual Environments. Cambridge, MA: The MIT Press. Online: [html]

Balsamo, Anne (1995) "Forms of Technological Embodiment. Reading the Body in Contemporary Culture." In: Body and Society, Vol. 1, nr. 3-4, pp. 215-237.

Balsamo, Anne (1996) Technologies of the Gendered Body. Reading Cyborg Women. Durham and London: Duke University press, 1997.

Barak, Azy and William A. Fisher (1997) "Effects of Interactive Computer Erotica on Men's Attitudes and Behaviour Towards Women. An Experimental Study." In: Computers in Human Behaviour, Vol. 13, No. 3, pp. 353-369.

Baudrillard, Jean (1983) Simulations. New York: Semiotext(e), Inc.

Benedikt, Michael (ed.) (1992) Cyberspace. First Steps. Cambridge: MIT Press

Birkenstock, Susan-Marie (1996) "Performance Scripting in Cyberspace." In: Computers and Humanities, Vol. 30, pp. 149-155.

Blackman, Lisa M. (1998) "Culture, Technology and Subjectivity. An 'Ethical' Analysis." In: Wood, John (ed.) The Virtual Embodied. Presence | Practice | Technology. London and New York: Routledge, 1998.

Boer, Ymke de and Janny Vorstenbosch (eds.) (1997) Virtueel Verbonden. Filosoferen over Cyberspace. Amsterdam: Parrèsia in samenwerking met De Balie.

Brosnan, Mark and Wanbil Lee (1998) "A Cross-Cultural Comparison of Gender Differences in Computer Attitudes and Anxieties: The United Kingdom and Hong Kong." In: Computers in Human Behavior, Vol. 14, nr. 4, pp. 559-577.

Brouns, Margo (1998) "Feministisch Functionalisme en de Politiek der Dingen. Over Scripts van Informatie- en Communicatietechnologie." In: Tijdschrift voor Genderstudies, Vol. 1, nr. 3, pp. 13-22.

Bruckman, Amy S. (1993) "Gender Swapping on the Internet." In: Ludlow, Peter (ed.) (1996) High Noon on the Electronic Frontier. Conceptual Issues in Cyberspace. Cambridge, Massachusetts: The MIT Press. Pp. 317-326. Online: [txt]

Butler, Judith (1990) "Performative Acts and Gender Constitution." In: Case, Sue-Ellen (ed.) Performing Feminisms. Baltimore: John Hopkins University Press.

Butler, Judith (1993) Bodies that matter. On the discursive limits of "sex". New York and London: Routledge.

Case, Sue-Ellen (ed.) (1990) Performing Feminisms. Baltimore: John Hopkins University Press.

Cherny, Lynn & Elizabeth Reba Weise (eds.) (1996) Wired_Women. Gender and New Realities in Cyberspace. Seattle: Seal Press.

Clark, Nigel (1995) "Rear-View Mirrorshades. The Recursive Generation of the Cyberbody." In: Body and Society, Vol. 1, nr. 3–4, pp. 113–33.

Coffin, R.J. and P.D. MacIntyre (1999) "Motivational Influences on Computer-Related Affective States." In: Computers in Human Behavior, Vol. 15, pp. 549-569.

Colapinto, John (2000) As Nature Made Him. The Boy Who Was Raised as a Girl. New York: HarperCollins.

Consalvo, Mia (1997) "Cash Cows Hit the Web. Gender and Communications Technology." In: Journal of Communication Inquiry, Vol. 21, nr. 1, pp. 98-115.

Corrigan, Peter (1996) "Dressing in Imaginary Communities. Clothing, Gender and the Body in Utopian Texts from Thomas More to Feminist Science Fiction." In: Body and Society, Vol. 2, nr. 3, pp. 89-106.

Dery, Mark (1996) Escape Velocity. Cyberculture at the End of the Century. London: Hodder & Stoughton

Dibbell, Julian (1998) My Tiny Life. Crime and Passion in a Virtual World. New York: Henry Holt and Company.

Dietrich, Dawn (1997) "(Re)-Fashioning the Techno-Erotic Woman: Gender and Textuality in the Cybercultural Matrix." In: Jones, Steven G. (ed.) (1997) Virtual Culture. Identity and Communication in Cybersociety. London: Sage Publications Ltd.

DiMaggio, Paul and Eszter Hargittai and W. Russell Neuman and John P. Robinson (2001) "Social Implications of the Internet." In: Annual Review of Sociology, Vol. 27, pp. 307-336. Online: [pdf]

Drew, Paul and Anthony Wootton (1988) Erving Goffman. Exploring the Interaction Order. Cambridge, UK: Polity Press.

Durndell, A. and C. Cameron and A. Knox and R. Stocks and Haag (1997) "Gender and Computing: West and East Europe." In: Computers in Human Behavior, Vol. 13, nr. 2, pp. 269-280.

Durndell, A. and K. Thomson (1997) "Gender and Computing. A Decade of Change?" In: Computers & Education, Vol. 28, nr. 1, pp. 1-9.

Ess, Charles and Fay Sudweeks (2001) Culture, Technology, Communication. Towards an Intercultural Global Village. Albany, NY: State University of New York Press.

Etzione, Amitai and Oren Etzioni (1999) "Face-to-Face and Computer-Mediated Communication, A Comparative Analysis." In: The Information Society, Vol. 15, pp. 241-248.

Featherstone, Mike and Roger Burrows (eds.) (1995) Cyberspace/Cyberbodies/Cyberpunk. Cultures of Technological Embodiment. London: SAGE Publications.

Fernback, Jan (1999) "There is a There There. Notes Towards a Definition of Cyberspace." In: Jones, Steve (ed.) (1999) Doing Internet Research. Critical Issues and Methods for Examining the Net. London: Sage Publications.

Ferris, Sharmila Pixy (1996) "Women On-line. Cultural and Relational Aspects of Women's Communication in On-line Discussion Groups." In: Interpersonal Computing and Technology, Vol. 4, No. 3-4, pp. 29-40. Online: [txt]

Fine, Gary Alan (1983) Shared Fantasy. Role Playing Games as Social Worlds. Chicago: The University of Chicago Press.

Ford, Nigel and Dave Miller (1996) "Gender Differences in Internet Perceptions and Use." In: Aslib Proceedings, Vol. 48, nr. 7-8, pp. 183-192.

Foucault, Michel (1975) Discipline, Toezicht en Straf. De Geboorte van de Gevangenis. (Dutch translation of "Serveiller et Punir".) Groningen: Historische Uitgeverij Groningen, 1989.

Franklin, Marianne I. (2001) The Internet and Postcolonial Politics of Representation. Pacific Traversals. Amsterdam: University of Amsterdam.

Fredrick, Christine Ann Nguyen (1999) "Feminist Rhetoric in Cyberspace. The Ethos of Feminist Usenet Newsgroups." In: The Information Society, Vol. 15, pp. 187-197.

Gauntlett, David (2002) Media, Gender and Identity: An Introduction London: Routledge

Gefen, David and Detmar W. Straub (1997) "Gender Differences in the Perception and Use of E-Mail. An Extension to the Technology Acceptance Model." In: MIS Quarterly, Vol. 21, nr. 4, pp. 389-400.

Gelder, Lindsey van (1991) "The Strange Case of the Electronic Lover." In: Dunlop, Charles & Rob Kling (eds.) Computerization and Controversy. Value Conflicts and Social Choices. London: Academic Press. (Originally published in: Ms. Magazine, October 1985, pp. 94-124.)

Gibson, James J. (1968) The Senses Considered as Perceptual Systems. London: George Allen & Unwin Ltd.

Gibson, William (1992) "Academy Leader." In: Benedikt, Michael (ed.) (1992)Cyberspace: First Steps. Cambridge, Massachusetts: MIT Press.

Goffman, Erving (1959) The Presentation of Self in Everyday Life. New York: Doubleday Anchor.

Gray, Chris Hables (ed.) (1995) The Cyborg Handbook. New York and London: Routledge.

Green, Eileen (2000) "Negotiating Time and Space for Every-day Pleasure. An Exploration of Technologies for Home-based Leisure." In: Balka, Ellen & Richard Smith (eds.) Women, work and computerization. Charting a course to the future. Boston, Dordrecht, London: Kluwer Academic Publishers.

Gruber, Sybille (1999) "Communication Gone Wired. Working Toward a "Practiced" Cyberfeminism." In: The Information Society, Vol. 15, pp. 199-208.

Hafner, Katie and John Markoff (1991) Cyberpunk. Outlaws and Hackers on the Computer Frontier. London: Fourth Estate

Hakken, David (1999) Cyborgs@Cyberspace. An Ethnographer Looks to the Future. New York: Routledge

Hall, Kira and Mary Bucholtz (eds.) (1995) Gender Articulated. Language and the Socially Constructed Self. New York: Routledge.

Haraway, Donna (1991) "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century." In: Haraway, Donna (1991) Simians, Cyborgs and Women: The Reinvention of Nature. New York: Routledge, pp.149-181. Online: [html]

Haraway, Donna J. (1991) Simians, Cyborgs, and Women. The Reinvention of Nature. London: Free Association Books.

Haraway, Donna J. (1997) Modest_Witness@Second_Millenium. FemaleMan(c)_Meets_OncoMouse(tm). New York and London: Routledge.

Hartog, Marjolein den (2001) 15 Megabytes of Fame. Amsterdam: University of Amsterdam, Unpublished MA thesis.

Have, Paul ten (1999) Doing Conversation Analysis. A Practical Guide. London: Sage Publications

Haynes, Cynthia and Jan Rune Holmevik (eds.) (1998) High Wired. On the Design, Use, and Theory of Educational MOOs. Ann Arbor, Michigan: The University of Michigan Press.

Heim, Michael (1992) "The Erotic Ontology of Cyberspace." In: Benedikt, Michael (ed.) (1992) Cyberspace. First Steps. Cambridge: MIT Press. Online: [html]

Heim, Michael (1995) "The Design of Virtual Reality." In: Body and Society, Vol. 1, nr. 3-4, pp. 65-77.

Henwood, Flis and Helen Kennedy and Nod Miller (eds.) (2001) Cyborg Lives? Women's Technobiographies. York, UK: Raw Nerve Books Ltd.

Herring, Susan (1999) "The Rhetorical Dynamics of Gender Harassment Online." In: The Information Society, Vol.15, pp.151-167. Online: [pdf]

Herring, Susan C. (ed.) (1996) Computer-Mediated Communication. Linguistic, Social and Cross-Cultural Perspectives. Amsterdam: John Benjamins Publishing Company.

Herz, J.C. (1995) Surfen op het Internet. Amsterdam: Ooievaar, 1996.

Hillis, Ken (1999) Digital Sensations. Space, Identity, and Embodiment in Virtual Reality. Minneapolis: University of Minnesota Press.

Hine, Christine (2000) Virtual Ethnography. London: Sage Publications

Holland, Samantha (1995) "Descartes Goes to Hollywood. Mind, Body and Gender in Contemporary Cyborg Cinema." In: Body and Society, Vol. 1, nr. 3-4, pp. 157-174.

Holmes, David (ed.) (1997) Virtual Politics. Identity and Community in Cyberspace. London: Sage Publications.

Holsbrink-Engels, Geralien A. (1997) "The Effects of the Use of a Conversational Model and Opportunities for Reflection in Computer-Based Role-Playing." In: Computers in Human Behavior, Vol. 13, nr. 3, pp. 409-436.

Horn, Stacy (1998) Cyberville. Clicks, Culture, and the Creation of an Online Town. New York: Warner Books.

Hutchby, Ian (2001) Conversation and Technology. From the Telephone to the Internet. Cambridge, UK: Polity Press.

Håpnes, Tove and Bente Rasmussen (2000) "Young Girls on the Internet." In: Balka, Ellen & Richard Smith (eds.) Women, work and computerization. Charting a course to the future. Boston, Dordrecht, London: Kluwer Academic Publishers.

Håpnes, Tove and Bente Rasmussen (2000) "New Technology Increasing Old Inequality? A Study of Computers and Young Girls." In: Balka, Ellen & Richard Smith (eds.) Women, work and computerization. Charting a course to the future. Boston, Dordrecht, London: Kluwer Academic Publishers.

Ito, Mizuko (1997) "Virtually Embodied. The Reality of Fantasy in a Multi-User Dungeon." In: Porter, David (ed.) Internet Culture. London: Routledge, 1997.

Jacobson, David (1996) "Contexts and Cues in Cyberspace: The Pragmatics of Naming in Text-Based Virtual Realities." In: Journal of Anthropological Research, Vol. 52. Pag. 461-479.

Jaffe, J. Michael and Young-Eum Lee and Li-Ning Huang and Hayg Oshagan (1999) "Gender Identification, Interdependence, and Pseudonyms in CMC. Language Patterns in an Electronic Conference." In: The Information Society, Vol. 15, pp. 221-234.

Jess-Desaever, Ute (1999) Die Digitale Zukunft der Geschlecter. Konstruktionen von Geschlecht in den virtuellen Öffentlichkeiten der Neuen Medien. Oldenburg: Bibliotheks- und Informationssystem der Universität Oldenburg.

Johnson, Steven (1997) Interface Culture. How New Technology Transforms the Way We Create and Communicate. New York: Basic Books.

Jones, Steve (ed.) (1999) Doing Internet Research. Critical Issues and Methods for Examining the Net. London: Sage Publications.

Jones, Steven G. (ed.) (1997) Virtual Culture. Identity and Communication in Cybersociety. London: Sage Publications Ltd.

Jones, Steven G. (ed.) (1998) Cybersociety 2.0. Revisiting Computer-Mediated Communication and Community. Thousand Oaks, CA: Sage Publications, Inc.

Kendall, Lori (1998) "Meaning and Identity in "Cyberspace." The Performance of Gender, Class, and Race Online." In: Symbolic Interaction, Vol. 21, nr. 2, pp. 129-153.

Kendall, Lori (1998) "'Are You Male or Female?' Gender Performances on Muds." In: O'Brien, Jodi & Judith A. Howard (eds.) (1998) Everyday Inequalities. Critical Inquiries. Oxford: Blackwell Publishers Ltd.

Kendall, Lori (2002) Hanging Out in the Virtual Pub. Masculinities and Relationships Online. Berkeley: University of California Press.

Kessler, Suzanne J. and Wendy McKenna (1978) Gender. An Ethnomethodological Approach. Chicago and London: University of Chicago Press, 1985.

Kling, Rob (ed.) (1991) Computerization and Controversy. Value Conflicts and Social Choices. San Diego: Academic Press, second edition, 1996.

Kolko, Beth E. (1999) "Representing Bodies in Virtual Space. The Rhetoric of Avatar Design." In: The Information Society, Vol. 15, pp. 177-186.

Kolko, Beth E. and Lisa Nakamura and Gilbert B. Rodman (eds.) (2000) Race in cyberspace. New York: Routledge.

Korgaonkar, Pradeep K. and Lori D. Wolin (1999) "A Multivariate Analysis of Web Usage." In: Journal of Advertising Research, Vol. 39, nr. 2, pp. 53-68.

Kraut, Robert and Michael Patterson and Vicki Lundmark and Sara Kiesler and Tridas Mukophadhyay and William Scherlis (1998) "Internet Paradox. A Social Technology that Reduces Social Involvement and Psychological Well-being?" In: American Psychologist, Vol. 53, No. 9. Online: [html]

Kraut, Robert and Tridas Mukophadhyay and Janusz Szczypula and Sara Kiesler and Bill Scherlis (1999) "Information and Communication. Alternative Uses of the Internet in Households." In: Information Systems Research, Vol. 10, nr. 4, pp. 287-303.

Kraut, Robert and William Scherlis and Tridas Mukhopadhyay and Jane Manning and Sara Kiesler (1996) "The HomeNet Field Trial of Residential Internet Services." In: Communications of the ACM, Vol. 39, pp. 55-65.

Landsberg, Alison (1995) "Prosthetic Memory. Total Recall and Blade Runner." In: Body and Society, Vol. 1, nr. 3–4, pp. 175–89.

Livingstone, Ian (1982) Dicing with Dragons. An Introduction to Role-Playing Games. London: Routledge & Kegan Paul.

Livingstone, Sonia and Moira Bovill (1999) Young People, New Media. London: London School of Economics.

Ludlow, Peter (ed.) (1996) High Noon on the Electronic Frontier. Conceptual Issues in Cyberspace. Cambridge, Massachusetts: The MIT Press. Online: [html]

Lupton, Deborah (1995) "The Embodied Computer/User." In: Body and Society, Vol. 1, nr. 3-4, pp. 97-112.

Lykke, Nina and Rosi Braidotti (eds.) (1996) Between Monsters, Goddesses and Cyborgs. Feminist Confrontations with Science, Medicine and Cyberspace. London: ZED Books.

Lyon, David (1988) The Information Society. Issues and Illusions. Cambridge: Polity Press, 1990.

Maanen, John van (1988) Tales of the Field. On Writing Ethnography. Chicago: The University of Chicago Press.

Mann, Chris and Fiona Stewart (2000) Internet Communication and Qualitative Research. A Handbook for Researching Online. London: Sage.

Manninen, Tony (2000) "Interaction in Networked Virtual Environments as Communicative Action. Social Theory and Multi-player Games." In: Proceedings of CRIWG2000 Workshop. Madeira, PT: IEEE Computer Society Press. Online: [pdf]

Manninen, Tony (2001) "Virtual Team Interactions in Networked Multimedia Games - Case: 'Counter-Strike' - Multi-player 3D Action Game." In: Proceedings of PRESENCE2001 Conference. Philadelphia, USA: Temple University. Online: [pdf]

Manninen, Tony (2001) "Rich Interaction in the Context of Networked Virtual Environments. Experiences Gained from the Multi-player Games Domain." In: Blanford A., Vanderdonckt J. and Gray P. (eds) (2001) Joint Proceedings of HCI 2001 and IHM 2001 Conference. Springer-Verlag. Online: [pdf]

Markham, Annette N. (1998) Life Online. Researching Real Experience in Virtual Space. Walnut Creek: Altamira Press

Markley, Robert (ed.) (1996) Virtual Realities and Their Discontents. Baltimore and London: The John Hopkins University Press.

McCaffery, Larry (1991) Storming the Reality Studio. A Casebook of Cyberpunk and Postmodern Fiction. Durham and London: Duke University Press, 1993.

McCarron, Kevin (1995) "Corpses, Animals, Machines and Mannequins. The Body and Cyberpunk." In: Body and Society, Vol. 1, nr. 3–4, pp. 261–73.

McDonald, Sharon and Linda Spencer (2000) "Gender Differences in Web Navigation. Strategies, Efficiency and Confidence." In: Balka, Ellen & Richard Smith (eds.) Women, work and computerization. Charting a course to the future. Boston, Dordrecht, London: Kluwer Academic Publishers.

Mead, Margaret (1935) Sex and Temperament in Three Primitive Societies. London: Routledge & Kegan Paul, 1977.

Miller, Daniel and Don Slater (2000) The Internet. An Ethnographic Approach. Oxford: Berg.

Nass, Clifford and Youngme Moon and Nancy Green (1997) "Are Machines Gender Neutral? Gender-Stereotypic Responses to Computers with Voices." In: Journal of Applied Social Psychology, Vol. 27, nr. 10, pp. 864-876.

Nelson, Lori J. and Joel Cooper (1997) "Gender Differences in Children's Reactions to Success and Failure with Computers." In: Computers in Human Behavior, Vol. 13, nr. 2, pp. 247-267.

Nikken, Peter and Natalie de Leede and Christa Rijkse (1999) Game-Boys en Game-Girls. Opvattingen van Jongens en Meisjes over Computerspelletjes. Utrecht: Stichting Jeugdinformatie Nederland.

O'Brien, Jodi (1999) "Writing in the Body. Gender (Re)production in Online Interaction." In: Smith, Marc A. & Peter Kollock (eds.) (1999) Communities in Cyberspace. New York: Routledge. Online: [html]

Oost, Ellen van (1994) "Het Geseksueerde Ding. Representatie van de Computer in de Jaren Zestig." In: Kennis en Methode, Vol. 18, nr. 1, pp. 90-113.

Oost, Ellen van (1996) "De Ponstypiste en de Programmeur. Gender en Technologie in de Vormgeving van Arbeid." In: Kennis en Methode, Vol. 20, nr. 1, pp. 38-66.

Oudshoorn, Nellie (1997) "Genderscripts in Technologie. Noodlot of Uitdaging?" In: Tijdschrift voor Vrouwenstudies, Vol. 17, pp. 350-367.

Pasquier, Dominique and Carlo Buzzi and Leen d'Haenens and Ulrike Sjöberg (1998) "Family Lifestyles and Media Use Patterns. An Analysis of Domestic Media among Flemish, French, Italian and Swedish Children and Teenagers." In: European Journal of Communication, Vol. 13, nr. 4, pp. 503-519.

Passig, D. and H. Levin (1999) "Gender Interest Differences with Multimedia Learning Interfaces." In: Computers in Human Behavior, Vol. 15, 173-183.

Pinney, Christopher (1994) "Future Travel. Anthropology and Cultural Distance in an Age of Virtual Reality, or, A Past Seen From a Possible Future." In: Taylor, Lucien (ed.) (1994) Visualizing Theory. Selected Essays from Visual Anthropology Review 1990-1994. New York: Routledge.

Plant, Sadie (1995) "The Future Looms. Weaving Women and Cybernetics." In: Body and Society, Vol. 1, nr. 3-4, pp. 45-64.

Poblocki, Kacper (2002) "Becoming-state. The bio-cultural imperialism of Sid Meier's Civilization." In: Focaal - European Journal of Anthropology, no. 39, pp. 163-177. Online: [pdf]

Porter, David (ed.) (1997) Internet Culture. London: Routledge.

Porush, David (1985) The Soft Machine. Cybernetic Fiction. New York and London: Methuen.

Poster, Mark (1995) "Postmodern Virtualities." In: Body and Society, Vol. 1, nr. 3–4, pp. 79–95. Online: [html]

Raybourn, Elaine M. (1997) "Computer Game Design: New Directions for Intercultural Simulation Game Designers." In: Developments of Business Simulation and Experiential Learning, Vol. 24. Online: [html]

Rheingold, Howard (1993) The Virtual Community: Homesteading on the Electronic Frontier. Reading, MA: Addison-Wesley. Online: [html]

Roberts, Lynne D. and Malcolm R. Parks (1999) "The Social Geography of Gender-switching in Virtual Environments on the Internet." In: Information, Communication and Society, Vol. 2, nr. 4, pp. 521-540.

Rommes, Els (1998) "Gender en digitale steden in Nederland." In: Noviteit, 14-16.

Rommes, Els and Ellen van Oost and Nellie Oudshoorn (1999) "Gender in the design of the digital city of Amsterdam." In: Information, Communication & Society, 2(4):476-495. Online: [html]

Ryan, Marie-Laure (1992) Possible Worlds, Artificial Intelligence, and Narrative Theory. Indiana University Press.

Ryan, Marie-Laure (2000) Narrative As Virtual Reality. Immersion and Interactivity in Literature and Electronic Media. Baltimore: John Hopkins University Press.

Savicki, Victor, Merle Kelley & E. Oesterreich (1999) "Judgments of Gender in Computer-Mediated Communication." In: Computers in Human Behavior, Vol. 15, pp. 185-194.

Schaap, Frank (2002) The Words That Took Us There. Ethnography in a Virtual Reality. Amsterdam: Aksant Academic Publishers.

Scott, Anne and Lesley Semmens and Lynette Willoughby (1999) "Women and the Internet. The Natural History of a Research Project." In: Information, Communication and Society, Vol. 2, nr. 4, pp. 541-565.

Sensales, Gilda & Patricia M. Greenfield (1995) "Attitudes Toward Computers, Science, and Technology. A Cross-Cultural Comparison Between Students in Rome and Los Angeles." In: Journal of Cross-Cultural Psychology, Vol. 26, nr. 3, pp. 229-242.

Shaw, Robert and John Bransford (eds.) (1977) Perceiving, Acting, and Knowing. Toward an Ecological Psychology. Hillsdale: Lawrence Erlbaum Associates, Publishers.

Shields, Rob (ed.) (1996) Cultures of Internet. Virtual Spaces, Real Histories, Living Bodies. London: Sage Publications.

Slater, Don (1998) "Trading Sexpics on IRC. Embodiment and Authenticity on the Internet." In: Body and Society, Vol. 4, nr. 4, pp. 91-117.

Slouka, Mark (1995) War of the Worlds. The Assault on Reality. London: Abacus, 1996.

Smith, Marc A. and Peter Kollock (eds.) (1999) Communities in Cyberspace. New York: Routledge. Online: [info]

Sobchack, Vivian (1995) "Beating the Meat/Surviving the Text, or, How to Get Out of this Century Alive." In: Body and Society, Vol. 1, nr. 3-4, pp. 205-214.

Soukup, Charles (1999) "The Gendered Interactional Patterns of Computer-Mediated Chatrooms. A Critical Ethnographic Study." In: The Information Society, Issue 15, pp. 169-176

Star, Susan Leigh (ed.) (1995) The Cultures of Computing. Oxford, UK: Blackwell Publishers.

Stefik, Mark (ed.) (1996) Internet. Dreams. Archetypes, Myths and Metaphors. Cambridge, Massachusetts: MIT Press.

Sterling, Bruce (1992) The Hacker Crackdown. Law and Disorder on the Electronic Frontier. New York: Bantam Books. Online: [html]

Stokoe, Elizabeth H. and Janet Smithson (2001) "Making Gender Relevant. Conversation Analysis and Gender Categories in Interaction." In: Discourse & Society, Vol. 12(2): 217-244.

Stone, Allucquère Rosanne (1995) The War of Desire and Technology at the Close of the Mechanical Age. Cambridge, MA: MIT Press, 2001.

Stone, Allucquère Rosanne (1995) "Sex and Death among the Disembodied. VR, Cyberspace, and the Nature of Academic Discourse." In: Star, Susan Leigh (ed.) The Cultures of Computing. Oxford, UK: Blackwell Publishers, 1995.

Strate, Lance and Ronald Jacobson and Stephanie B. Gibson (1996) Communication and Cyberspace. Social Interaction in an Electronic Environment. Cresskill, New Jersey: Hampton Press, Inc.

Sundén, Jenny (2001) "What Happened to Difference in Cyberspace? The (Re)turn of the She-Cyborg." In: Feminist Media Studies, Vol. 1, No. 2.

Sussman, N.M. and D.H. Tyson (2000) "Sex and Power. Gender Differences in Computer-Mediated Interactions." In: Computers in Human Behavior, Vol. 16, pp. 381-394.

Sutton, Laurel A. (1994) "Using USENET. Gender, Power, and Silence in Electronic Discourse." In: Gahl, Susanne & Andy Dolbey & Christopher Johnson (eds.) Proceedings of the Twentieth Annual Meeting of the Berkeley Linguistics Society, February 18-21, 1994. Berkeley, CA: Berkeley Linguistics Society.

Taylor, Lucien (ed.) (1994) Visualizing Theory. Selected Essays from Visual Anthropology Review 1990-1994. New York: Routledge.

Taylor, T.L. (1999) "Life in Virtual Worlds. Plural existence, multi-modalities, and other online research challenges." In: American Behavioral Scientist, Vol.43, No.3, pp. 435- 449. Online: [pdf]

Taylor, T.L. (2002) "'Whose Game Is This Anyway?' Negotiating Corporate Ownership in a Virtual World." In: Mäyrä, F. (ed.) Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press. Online: [pdf]

Terry, Jennifer and Melodie Calvert (1997) Processed Lives. Gender and Technology in Everyday Life. London: Routledge.

Tomas, David (1995) "Feedback and Cybernetics. Reimagining the Body in the Age of the Cyborg." In: Body and Society, Vol. 1, nr. 3-4, pp. 21-43.

Turkle, Sherry (1994) "Constructions and Reconstructions of Self in Virtual Reality. Playing in the MUDs." In: Mind, Culture, and Activity, Vol. 1, nr. 3. Online: [html]

Turkle, Sherry (1995) Life on the screen. Identity in the Age of the Internet. London: Phoenix, 1997. Online: [info]

Tuuva, Sari (2000) "Local Interpretations of Information Technology." In: Balka, Ellen & Richard Smith (eds.) Women, work and computerization. Charting a course to the future. Boston, Dordrecht, London: Kluwer Academic Publishers.

Wachter, R.M. (1999) "The Effect of Gender and Communication Mode on Conflict Resolution." In: Computers in Human Behavior, Vol. 15, pp. 763-782.

Wakeford, Nina (1996) "Sexualized Bodies in Cyberspace." In: Chernaik, Warren, Marilyn Deegan & Andrew Gibson (eds.) Beyond the Book. Theory, Culture, and the Politics of Cyberspace. Oxford: Office for Humanities Communication.

Walker, Katherine (2000) "It's difficult to hide it: the presentation of self on internet home pages." In: Qualitative Sociology, 23, 99-120

Wallace, Patricia (1999) The Psychology of the Internet. Cambridge, UK: Cambridge University Press.

Wark, McKenzie (1994) Virtual Geography Bloomington: Indiana University Press

Waskul, Dennis and Mark Douglas (1997) "Cyberself. The Emergence of Self in On-Line Chat." In: The Information Society, Vol. 13, pp. 375-397.

White, Michele (1999) "Visual Pleasure in Textual Places. Gazing in Multi-User Object-Oriented Worlds." In: Information, Communication and Society, Vol. 2, nr. 4, pp. 496-520.

Whitley, Bernard E. Jr. (1996) "Gender Differences in Computer-Related Attitudes. It Depends on What You Ask." In: Computers in Human Behavior, Vol. 12, nr. 2, pp. 275-289.

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